The developer has not uploaded a fools crawl yet...


Play: https://fools-crawl.vercel.app/

Consider a deck of tarot cards, minus the major arcana, as a mysterious and enchanting dungeon. With a shuffle and a draw of four cards laid out before you, the beginnings of a room materialize. The end of each room arrives with the folding of the last card.

The card's suit determines its function within the dungeon.

Cup Are Potions

Each Potion, when consumed, provides health points equivalent to its numerical value, to a maximum threshold of 20 health points. It's important to remember that while the idea of drinking numerous potions consecutively might seem beneficial, it could result in nausea and won't result in any additional healing. Only the health points from the initial potion will be gained. The value of the potions corresponds to their numerical and face cards (Page, Knight, Queen, King), each possessing a value of 11.

Pentacles Are Shields

A Shield absorbs the disparity in damage between its own value and that of the monster you're contending with. It's crucial to note that Shields can only defend against monsters of descending value. Using a Shield on a monster with an equal or greater value than the previous adversary will lead to its breaking. When a Shield is broken, you are left vulnerable, facing full damage the attack. Folding a new shield card will instantly replace any previously equipped Shield. The value of shields equates to their numerical or face card value, each face card (Page, Knight, Queen, King) holding a value of 11.

Swords and Wands Are Monsters

Monster cards possess a value corresponding to their numeric or face value. For face cards, the Page is 11, Knight is 12, Queen is 13, and the King is the top of the hierarchy with 14.

Escape

Lastly, bear in mind that it's entirely permissible to make a strategic retreat from a room. Upon escaping, any remaining cards are shuffled back to the bottom of the deck. Players have the liberty to escape from a room under two circumstances:

Either all the monsters within the room have been vanquished, or the player did not escape from the previous room.

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